In a year where complaints of sameness in triple-A ran rampant, Arkane managed to pull a sleeper hit that felt refreshing. Hopefully others will take thechineseroom's experimental ideas even further. Other developers, whether indie or part of major studios, would do well to closely examine how Dear Esther's unique approach to narrative left a heavy emotional impact on players.
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The result was an experience that flew in the face of the heavy-handed story-telling that is so prevalent in video games today, and launched a meaningful (and continuing) discussion about what a "video game" can be. Dear Esther struck a rare balance between a distinct narrative vision and a unique brand of player agency. When you first enter the lonely island of Dear Esther (pictured at top), you're not really sure where you're supposed to go, or what you're supposed to do.
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It was truly a meteoric rise to game industry fame for developer Dean "Rocket" Hall, and a reminder of the power that the modding community can wield, thanks to the open nature of the PC platform.
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The survival elements appeared to sit rather well with thousands of players, and now the mod is getting its own standalone release in the new year. With the launch of the DayZ survival horror mod, Arma II suddenly saw a tenfold increase in sales as players flocked to the DayZ alpha release. When Arma II studio Bohemia Interactive provided mod support for its realistic tactical war shooter back in 2009, there was surely no way that it could have predicted how huge a decision that would be three years later. Kris Graft, Editor-in-Chief, Gamasutra DayZ Dean "Rocket" Hall What all of these games have in common is that they're representative of a trend or interesting story that captured the zeitgeist of 2012 - they all say something about what happened this year. There will even be some games that will never release. There will be some games that didn't release in 2012, but still made a mark on the year regardless. There will be some not-so-great games listed here as well. This isn't just a list of awesome video games from 2012 (that much shorter list comes later). We've nixed those platform-specific lists in favor of compiling (in alphabetical order) the 50 Games That Defined 2012, starting with the first 10.
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This year we're doing things differently.
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Typically, at this point, we'd recognize the best games by platform - PC, Xbox 360, Wii, PlayStation 3, etc. Gamasutra and Game Developer magazine staff continue the year-end series: The 50 Games That Defined 2012.Īt the end of every year, you can count on Gamasutra for our annual series of retrospective roundup lists.